Baba Yaga

Baba yaga project was done for the intermediate modeling class at AnimSchool.


The concept chosen was done by the talented Cory Loftis.

Roosters don't crow.
Initially Zbrush was used but advised against, so the in the end the model was done the good old poly modeling way- using Maya. A body mesh was modeled first and then layered in with the clothes and accessories.
Baba bald

Much emphasize was focused on ensuring that the topology was able to achieve the facial shape. This took several iterations and with each pass, it got me more and more excited. It was definitely the biggest challenge and most fun aspect of this project.


Like the face, the body had to be tweaked along the way, nothing was finalized. For the cloth, Marvelous Designer and Ncloth were both used as initial tests jump off points and only some parts were used in the end and mainly reconstructed in Maya.


Finally the model was posed using a basic FK rig using maya joints and then rendered with Vray using rect lights setup in a basic.


Minimal post work was done in Photoshop to spruce up the contrast.

I've learnt and picked up invaluable skills along the way and made friends with some very shy people ( you know who you are). In general, it wasn't just an online course, it was being part of a great community.

Thanks to Dave and Jeff for additional feedback on the model along the way, it really did offer more insight and views for improvement.

Thanks to Brien for being ever so encouraging and supportive throughout the course. And I think it is important for a course as long as this. I do actually wish that the class be made longer but that is in many ways not viable. 

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